im trying to make a game where there are 3 spawn positions for the player(like lets say subway surfers)(the player moves only on the x axis while the platform goes behind him),and for his movement he is teleporting so i want to destroy the object in game and then spawn him on one of the spawn places and thats how the game goes basicly…but when i want him to go from the edge position to the middle it wont work,it goes straight to the second edge and i got no idea why…like this: X _ _.
_ _ X
it seems correct for me but i got no idea why doesnt it work :/…
thanks alot
code:
using UnityEngine;
using System.Collections;
public class charTeleport2 : MonoBehaviour {
//Animator anim = new Animator();
public GameObject spawnLeft;
public GameObject spawnCentre;
public GameObject spawnRight;
public static float speed=5f;
public GameObject prefab;
private GameObject player;
int counter=0;
void Start () {
player=Instantiate(prefab,new Vector3(spawnCentre.transform.position.x,prefab.transform.position.y,prefab.transform.position.z),Quaternion.identity) as GameObject;
}
// Update is called once per frame
void Update () {
counter++;
if(counter==2)
{
counter=0;
if(Input.GetKeyDown(KeyCode.D))
{
if(prefab.transform.position.x==spawnLeft.transform.position.x)
{
Destroy(player);
player=Instantiate(prefab,new Vector3(spawnCentre.transform.position.x,prefab.transform.position.y,prefab.transform.position.z),Quaternion.identity) as GameObject;
}
else if(prefab.transform.position.x==spawnCentre.transform.position.x)
{Destroy(player);
player=Instantiate(prefab,new Vector3(spawnRight.transform.position.x,prefab.transform.position.y,prefab.transform.position.z),Quaternion.identity) as GameObject;
}
}
if (Input.GetKeyDown(KeyCode.A))
{
if(prefab.transform.position.x==spawnRight.transform.position.x)
{Destroy(player);
player=Instantiate(prefab,new Vector3(spawnCentre.transform.position.x,prefab.transform.position.y,prefab.transform.position.z),Quaternion.identity) as GameObject;
}
else if(prefab.transform.position.x==spawnCentre.transform.position.x)
{Destroy(player);
player=Instantiate(prefab,new Vector3(spawnLeft.transform.position.x,prefab.transform.position.y,prefab.transform.position.z),Quaternion.identity) as GameObject;
}
}
}
}
}