Here are my three wood table models.
They all use the same 2048x2048 texture
They are 30 polygons each.
They include a 2048x2048 normal map.
They include a fake shadow on a 2 poly plane. (Not the Unity built in plane)
The textures are smooth and clean, and are easy to edit.
The texture is easy to understand.
Just a comment about the textures, having them in 2048 is good, you can always scale them down in unity to fit your needs, that’s a smart way to work in unity too.
not to sound negative or anything but you can actually pretty clearly see the seam between the texture you have put after the first, you tried to mask it with blur, but it quite clearly visible, looks great otherwise:)
Oh another minor point… you can also get rid of 4 polygons (8 triangles) at the top of the table legs joining the table top. They aren’t ever going to be seen. That’s a huge saving of 4 polygons!