Hi all,
I just wanted to share some stuff I’m working on at the moment. I’ll start with a bit of an intro, but feel free to skip it and then shred my work to bits! XD
I have been learning Unity / C# for the last year in an effort to become more actively involved with the independent game development community here in Australia. I have the same dream that many of us here do: To become self sufficient producing independent video games.
A little over a year ago, the global financial crisis resulted in my partner and then myself being made redundant in a matter of days. At the time we were approved for a home loan and only days away from making an offer on what would have been our first house. It was a pretty crushing time for us. But then I decided to take this misfortune and make it a positive, by signing a contract with myself to pursue the creative endeavours I’ve daydreamed about, but could never find the time for until now.
One year on from that contract’s conception, I actually know enough about programming to make simple games. It’s pretty mind blowing, going from daydreaming to actually doing (even if only at the most basic, beginner level). For most of you, what I’m doing would be child’s play. But for me, it’s a real, measurable and totally awesome step in the right direction.
So in reviewing my contract, I decided I needed to step it up a gear, to give myself some real momentum to actually start making stuff, instead of just learning about making stuff. So I challenged myself to create 30 games in 30 days.
The first day is done. You can play the ‘game’ here:
http://www.booncotter.com/?p=370
It’s likely I’ll fall short of this goal. This first game was a bit of a monumental effort to get done in a day (for me, anyway!). Also, I received a contracted job offer today (WOOT!) so I’ll be returning to full-time+ work next week for a few months. But excuses aside, I’m going to do my best to stick to this commitment, and to have 30 games published to my blog in the next 30 days. I’ll even try to make some of them NOT crap!
Thanks for reading if you have, and superthanks for playing my game if you’ve done that! And then ubermegahyperthanks for being a great community full of tips, advice, solutions, and inspiration.
Boon
P.S. I’ve worked in the creative industries, and I don’t feel precious about my work (or its shortcomings). Feel free to rip it to shreds! I appreciate critique!