This was semi-laggy, but since then I’ve made some improvements which keep it pretty reasonable. The thing is that a bunch of ragdolls were on top of each other there. In a normal battle, the bodies would be spread out more, and the Physics engine wouldn’t need to do as much processing.
Additionally, I’m going to be getting some new models soon that are lower poly count, so they’ll be more efficient.
Fine-tuning the bodies on the floor for performance.