30-seconds of semi-heavy battle

Some of you may have seen my previous demos when I was working on an RTS.

I changed my mind, and I’ve instead decided to create my own interpretation of a specific custom Tower Defense map from Warcraft 3.

Here is a short video of me battle-testing my game.

You people are hard to please.

Here’s more carnage video moved to top

nicee :slight_smile: was it laggy?

Would be nice if the bodies stood dead on the floor. :stuck_out_tongue: At the end of the day, zombies corpses will be all over the streets.

This was semi-laggy, but since then I’ve made some improvements which keep it pretty reasonable. The thing is that a bunch of ragdolls were on top of each other there. In a normal battle, the bodies would be spread out more, and the Physics engine wouldn’t need to do as much processing.

Additionally, I’m going to be getting some new models soon that are lower poly count, so they’ll be more efficient.

Fine-tuning the bodies on the floor for performance.