32 Paths of Wisdom

Taumel was kind enough to point out that this piece was crashing, so I thought I’d post an update:

http://nilch.com/ztash/threed/spacetree.html

Also check out some other Unity tests at

http://elnoise.com/games

(Thanks for the headsup Taumel!)

Now if I could just get Blender animations into Unity, I’d be cooking…

card games aren’t really my thing (i don’t know if you ever played the great puzzle game heaven earth - but that was the one portion of it i wouldn’t play - though the pendulum was a PITA also ; )

it looks good so far, i was having trouble with the controls though. it seemed once you hit an arrow key the movement would never settle - is this the way its supposed to be? (i’m not used to these types of games so i don’t have any idea what you should be doing)

framerate in general is great on an intel imac, stays around 50 most of the time. every now then it would stutter drop to the 30’s (as if it was loading something), i tried doing different things to see if i could pin it to something but i couldn’t figure out what was causing it.

i am curious how you got the heightmaps for the parallex bump out of blender (if that’s what you used) in some of your other demos. i tried some ramp shader tutorial i found online a while ago but couldn’t get it working.

… is it possible to do anything apart from rotating and looking at the different balls and sticks by hovering the mouse over them?

@polytropoi
It works now here too. I like the geometry of the structure and the sound. By the way are you the person who did the songs for the marble game Morgan once showed here? These songs were really good!