Hello,
Sorry to double post this but I would like to get as much opinions as possible.
I’ve posted a questions on Answers here:
http://answers.unity3d.com/questions/1042272/32bit-system-lightmapping-issue.html
Basically what I’m seeing is some sort of “limitation” to the maximum number of lightmaps a 32bit editor can conceivably have active for any given scene.
Within an exterior map, which will be a small town in near future, I currently have around 40 instances of houses and some 50-something instances of Walls surrounding the city, which is considerable amount of “surface” area to light bake.
Up until recently (adding in walls), complete lightbake of the map used up some 12 lightmaps of 1024x1024 size, and everything appeared OK as far as I can see.
Adding in new surface and tweaking some other settings now upped the map count to 22, and it appears that beyond a certain number, Lightmap baking simply crashes a 32bit system anyway, and when baked on more powerful system and then versioned, back on 32bit sistem it produces weird looking artifacts:
How can I avoid this? What am I doing wrong?
If any additional info is needed, I’m using a 5.0.1 editor on 32bit system. Is 5.1.1. version doing anything in regards to this issue?
If it just can’t be helped, I guess I’m nuking my entire laptop and putting 64bit system on, but that’d really be the last resort, a situation I’d like to avoid currently.
Thank you in advance for thoughts/input!