Here’s one …
Imagine a shiny car with a cubemap sky. You see the “clouds” on the car.
The car and the camera are simply static.
Now, I want the clouds to move over the surface.
How the heck would you do that? You really can’t “offset” a cubemap. Is there a way?
Essentially, I want to scroll the top image of the cubemap (or perhaps all four of them on the tunnel sides). In this way, it would look like the clouds (say) are moving along.
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- Somewhat related issue:
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grab the car and tumble it on it’s x axis (or indeed, just move the camera around)
The way a cubemap is rendered on an object depends on the bearing of the camera to the object.
I guess there’s essentially a quat that gives that relationship.
So with the camera and object static… how can I manually 'scroll" that relationship??
(TBC, this would make it look as is if the distant world was “tumbling around” the car - even though the car was sitting still.) {Could be very useful for eg. space effects etc.}
To be concrete, in both these questions, say we’re using everyday Reflective/Bumped Diffuse
Again, what I really wanna do is part A … in a word, scroll some clouds (or whatever) over the surface.
(I have to believe this is a fairly common need ??)
Cheers!!! PS pls don’t mention renderToCubemap in this
caption contest …
“where the hell are the offset fields?”