35 second load time for iPhone 3 with almost the default level


I am using the default side scroller level in unity3d for iPhone.

It takes 35 seconds to load the level. Any ideas? I only added a few sphere to the scene and thats it.

To clarify -

When you say you, “only added a few sphere to the scene,” you mean only a few spheres that the average reader would conceive, or a few spheres relative to 1 billion spheres (i.e. 100 thousand spheres)?