360 3D Video (Peco G2)

Hello folks,

A client/friend has given me a 360 3D video exported by a Vuze 360 camera that he wants rendered in Unity. I can’t seem to get anywhere with this, is it possible?
I’d be extremely grateful if someone would be able to point me in the right direction.

Many thanks

you just have to map it onto a sphere and write a shader that shifts the uv coordinates appropriately for each eye