360 controller setup and recognition(?) problems OSX Tattie Bogle


I'm trying to setup a 360 controller in unity (free version) in OSX 10.6.

I've installed the tattie bogle driver and my computer recognizes the controller and all it's inputs.


Not totally sure what the issue is but here's the situation:

I've tried some simple print test scripts and can't seem to get any input from the controller.

I'm not totally sure if I'm handling the input setting correctly (as in Edit > Projec Settings > Input), this is most likely the issue.

If someone experienced with this issue could give a quick rundown of all the setup in unity, especially the input settings, I'd much appreciate it.




if anyone else has the problem I had watch this video: