360 controller setup and recognition(?) problems OSX Tattie Bogle

Hello,

I'm trying to setup a 360 controller in unity (free version) in OSX 10.6.

I've installed the tattie bogle driver and my computer recognizes the controller and all it's inputs.

http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller

Not totally sure what the issue is but here's the situation:

I've tried some simple print test scripts and can't seem to get any input from the controller.

I'm not totally sure if I'm handling the input setting correctly (as in Edit > Projec Settings > Input), this is most likely the issue.

If someone experienced with this issue could give a quick rundown of all the setup in unity, especially the input settings, I'd much appreciate it.

Thanks,

Charlie

nevermind!

if anyone else has the problem I had watch this video:

http://wn.com/How_To_Use_Xbox_360_Controller_with_Unity3D