360 rendered video

Hello to all, Alex from Italy.
I would like to know if unity can handle 360 degrees videos (rendered video) and create a VR experience as YouTube 360 videos.

for an important project I need to send to oculus go devices a rendered video (stereo) created externally on rendering softwares. I can create single 360 videos or side-by-side video, the format is not important.

If yes, can I control the video playback speed with external triggers (mechanical triggers) for adjust the speed for syncing with external events? Does unity control the speed of the video by coding?



wow thanks so much! now the next step is control the playback speed by coding, for seeking the video with external mechanical triggers...