360 ROTATION IN UNITY HELP

I am able to import my World Machine graphics into Unity however I am unable to rotate the graphic in font of me instead the terrain rotates in a wide circle and I cannot just spin it in all directions like other assets in Unity. Does anyone know how to fix this thanks!!!

Sounds like perhaps the zero of your geometry is not at the visual center. You can confirm this by toggling Pivot/Center near the upper left corner of the editor.

Try parenting the object to another GameObject that you spin. Obviously you would offset it to counter the off-centeredness of it, if that is what is going on.

I switched the pivot back and forth and I still cant get the graphic to spin right. In fact the basic rotate wont work at all.
I can get it to move back and forth with the scale icon but no 360 rotate. Other objects will rotate.

How do I go about parenting Objects? Do you meal combining or connecting?
Would resetting the settings do it maybe? Its rather frustrating. I thought the hard part would be getting the graphs out of WB and into Unity hahaha. Is there perhaps something in WB I need to do…Is it the FLIPPER device? Something about stuck on the Y Axis? Maybe this is what they were talking about

Like so:

Instead of

MyObjectFromWB

You would have:

MyObjectFromWB```

That lets you adjust the relative position of MyObectFromWB.

Is this an origin problem though? You might want to take a video and post what you're seeing if you're not confident your description is accurate.