So I’m trying to export 360 video with Unity recorder from a HDRP scene I made.
When I export, I have issues. It seems that the output video is not equirectangular in both situation (stereoscopic too).
Settings are below in attached file.
And export output too.
I’m wondering if 360 video record is possible with HDRP settings and physical camera.
Anyone else had this issue ?
Unity version : 2020.3.5f1
Unity recorder version : 2.5.5
I’ve used this free asset, worked best for me than the Unity Recorder.
It does render equirectangular images.
Those are the steps I’ve made to render a 360 video.
Render each frame as PNG with size 7680x3840(2:1 ratio) 60fps(this much to maintain quality on recompression, it can take quite a while, it was 8hrs of rendering for me for a 7min video);
Stitch the images to create a video with “ffmpeg” (you can find a lot of resources online to help with this step);
Inject 360 metadata with “Spatial Media Metadata Injector” ;
same here . Doing a VR project using hdrp and 2021.2.8. I found a post that recommended to setup a camera with Volume attached and Blur set to 0. This fixed issues w/ blurring video output, but the recorder still generates what looks like is maybe the ods cube format, or the conversion from that to equirectangular is not working. Seems like this would be a good workflow to get working
Same problem here.
I use Unity 2021.1.16f in HDRP and use the Unity recorder asset.
But am unable to create a 360 video. its blurry and incorrect.
It probably has to do with the camera settings…
Please does anyone has a solution?
Bloom will not work with 360 images obviously. Any post processing effects that rely on screenspace elements will look wonky because each cubemap face do not see the same thing.