360 view for tablet

What I want to do is running Mono Camera view on tablet, so people can hold the tablet without Google Cardboard and view a sphere (360) photo or a model by physically moving their bodies (Because the screen is bigger with tablet). I tried the Dive SDK and got it working before. But now with the same tablet that I used before it says I don’t have gyro with that tablet. is this because of Unity 5.1?

I did tried to switch to Google Cardboard SDK with Vuforia SDK 5.0 (Having “Enable VR” disabled). But orientation is all wrong with my Samsung Galaxy Tab S 10.5. (If I move up and down with my tablet, the camera actually rotates left or right in scene) Is there any way to fix this?

Are there any alternative out there can help me with this? So far I have looked at Dive, Google Cardboard and VROne.

Many thanks.

this one worked quite nice before, if you just want to rotate camera based on device (as in looking around)
http://blog.heyworks.com/how-to-write-gyroscope-controller-with-unity3d/

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Thank you, I would take a look and see if that helps with what I want to do.

What I have done is to disable VR mode with the Google Cardboard sdk and force the device to Landscape Left. This means that in any direction it accesses their gyro correctly.

I did set my orientation setting as landscape left, but it still does the same.