3D + 2D Project, how to render properly? Use Urp 3D renderer or 2d renderer or both?

Im making a 2.5D project with a 2D tilemap for the ground, a 2D sprite for player, enemies and bullets and 3D objects like houses, chairs, whatever else.
So i started by making a new URP 3D Unity project a while ago, but I keep getting weird rendering glitches and artifacts and i feel this might have to do with which renderer i choose(3D or 2D)

Is there are recommended way to setup a project to render both 2D and 3D optimally?

Linked a video of the latest visual bug ive encountered, when the player walks behind a 3D objects and then appears from behind it there are weird artifacts and like smearing of the 2D sprite as it appears from behind 3D geometry…

Any help would be appreciated to solve this.

Thanks.

Edit: Unfortunately it also happens in a build.
Also tried, changing anti aliasing method from TAA, to SAA or MSAA, or any other options, the results are pretty much the same, i feel it could have to do with this though, but theres doesnt seem to be a better solution for this issue im guessing now, other than TAA or other anti-aliasing methods which apparently still produce artifacts like this?

Video:
https://streamable.com/de12hs

i dont see the glitch, you should take a screen shot zoom it in and make a red circle around it

that said, if you use the 2d renderer u cant use some stuff like depth texture or scene color

I have been facing some issues from doing 2d graphics on perspective camera, theres a lot of pixel swimming and logically I dont see anyway that this could be averted except with having extreme mastery of rendering behaviours and shader work