bod
December 31, 2020, 9:33pm
1
I am trying to use a 3D 360 video as the skybox for a scene. I have followed the instructions here:
But when I create the material there is no option for the 3D layout (I need over/under).
I played with a Beta Shader (GitHub - Unity-Technologies/SkyboxPanoramicShader: Skybox shader for support of 360/180/cubemap video and static content ) which fixed the problem of the 3D layout option. However when I go to render the APK I get a series of errors related to the shader.
“Assets\Shaders\SkyboxPanoramicBetaShaderGUI.cs(3,19): error CS0234: The type or namespace name ‘AnimatedValues’ does not exist in the namespace ‘UnityEditor’ (are you missing an assembly reference?)”
Is there a fix or workaround for this issue?
bod
January 11, 2021, 9:33pm
2
Found the solution, move the SkyboxPanoramicBetaShaderGUI.cs to a new folder named ‘Editor’
opened 11:22AM - 02 Jan 18 UTC
10 errors when trying to build...i'm using the last version of unity3D (2017 3.0… f3 Personnal). Any help, please?
Thanks
Assets/SkyboxPanoramicBetaShaderGUI.cs(3,19): error CS0234: The type or namespace name `AnimatedValues' does not exist in the namespace `UnityEditor'. Are you missing an assembly reference?
Assets/SkyboxPanoramicBetaShaderGUI.cs(7,51): error CS0246: The type or namespace name `ShaderGUI' could not be found. Are you missing an assembly reference?
Assets/SkyboxPanoramicBetaShaderGUI.cs(9,18): error CS0246: The type or namespace name `AnimBool' could not be found. Are you missing an assembly reference?
Assets/SkyboxPanoramicBetaShaderGUI.cs(10,18): error CS0246: The type or namespace name `AnimBool' could not be found. Are you missing an assembly reference?....
And so on...