We are starting a comprehensive commercial point&click adventure game on platform iOS/Andoid/Desktop. The game design doc is complete. Although we are experienced programmers and artists i ask myself if it is clever to reinvent the wheel. Does anyone knows of an 3d adventure game made in Unity3D? If this would fit our requirements we would also pay for the source code. I would like to contact commercial game studios.
We are looking for a unity project for
environments and characters in 3D
managing levels and rooms
game logic and dialogs
playing cutscenes in realtime and video
I am happy when you can point me to 3D adventures in Unity3D! Thanks
It presents a full 3D point click adventure with assets and code to download from their apress directory (a hefty 3GB file!). I’m sure there is her own topic in the forum already. Good luck!
Code from a commercial company would possibly be quite expensive, however, if you wish to go that way look at the forum section with links to blogs, there is at least one point and click adventure game being done currently, it’s a WIP. Whether they would sell their code is another thing.
Point Click are relatively easy to do to be honest. NGUI has an OnClick class/function that works well in these situations. In terms of moving about with Point Click that depends on whether you are doing FP POV , 3rd person POV or Top Down or isometric. With FP POV you only need to alter the input mapping to have the left mouse button move the camera forward. For the others there are scripts here and character controllers that will do that. There is a Spanish guy with a site who does a script for point and click to move.
Scenemanager will manage levels and there are plenty of assets on the asset store for doing cutscenes. To play video you need Unity3D pro. Everything you need to do these sorts of games are available on the asset store. Look at the complete projects section - there may be something there which is more of a complete package of the type you need.
Hrm, probably just a bit early for this, but I’m mid way through a P.A.C adventure game kit:
Item System - Define complex item interactions in the editor or XML.
Dialogue System - Draw dialog trees and connect to dialog branches to events in the game.
Scene System - Save and load state of each scene individually. Change state of scene based on happenings in other scenes.
Music System - Attach music to scenes, events, etc.