A small clarification regarding art. We have planned quite a few 3D assets to get the project started, which will be produced by our team. The reason for this is that we want the initial batch of art to be coherent and set some guidelines in terms of file type, polygonal resolution, etc. We wanted them to be ready at the starting line, but they were delayed. Apologies for that.
In fact, some cards you see on the roadmap are related to this and you can see they have been assigned to the Unity Team user. A few examples: 1 - 2 - 3
What we meant by this is: “Don’t worry, we’ll take care of that!”
In terms of characters, we will have:
- Pig Chef
- Phoenix Chick
- Forest Eye
- King Eye
- Rock critter
- Bard Hare
For 3D props, we will have:
(some of these will have variations)
- Big rock
- Mid-sized rock / Boulder
- Small rock / Rubble
- Tree
- Tree stump
- Broken tree
- Palm tree
- Bush
- Fern plant
- Grass
- Flowers
- Shell
- Bamboo
- Lantern
- Knife
- Walking cane
- Pouch
- Sitar
- Directions sign
- Torch pole
- Chest
- Small pot
- Ladder set
- Campfire
- Boat
- …
This seems like a long list but as you can imagine, there are plenty of gaps for 3D artists, texturers, etc. to contribute more assets, animations, and potentially new characters. In fact, we will need them as we come up with small cutscenes, new interactions, and more.
This doesn’t mean you can’t get started modeling something, but keep in mind the lists above. We’ll have news on this soon, and we’ll update the roadmap accordingly.
Same conversation for the music, but we don’t have a finalised list of incoming assets yet.