I have a camera and an audio source in my scene.
What I expected was, that the volume of the sound would change, when I move the audio source further away from the camera. But it doesn’t (no matter how far I go)
The audio source is set to logarithmic rolloff. I also changed the max distance to several values, including 1. Still the sound is at full volume all the time.
What do I need to do to get 3D audio actually working?