3D audio not acting 3D

I apologize in advance if this has been asked and resolved already, But I was unable to find an answer during my search.

Okay, so I have never ever had problems with 3D audio when working with unity 4. This is the first time with unity 5 that I have put sound on objects on the scene and for some reason, it sounds like I’ve attached the sound onto the audiolistener. There is no roll off, no decrease in the audio, no pan when I run by.

My only (!) audiolistener is attached to my camera and I have placed a dummy object with an audiosource on it as the only thing.

The same thing happens when I make a script on which I add the audiosource. The volume stays the same even if I put it as low as 0.1 (and I know the code is working, cause if I set the volume to 0.0 the music stops). I am seriously frustrated with not knowing how to solve this issue.

So I hope someone out there knows what is wrong with this and can give me a solution :slight_smile:

Just in good order, I have attached a picture of the dummy objects sound specs.

Your spatial blend is 100% 2D.

–Eric

God I feel so stupid XD

Well, I suppose that is what happens when one tampers with sound after midnight. Thank you very much for the reply XD

/ST