Hi, I am a noobie to Unity. I would like a 3D ball object to follow a curved path. I was thinking of using the RigidBody API but I am unable to get it straight. Is there any way to do this using a built-in function call? Do I have to track the position of the ball all the time and apply torque ( as I understood from some other posts, though not clearly).
I really appreciate any help in this matter.
Thanks, Vivek.