3D Character 2D Layered World

Hi everyone,

I try to recreate old PS1 JRPG map style.
<3d character 2d Layered World>
Game Ref : Chrono Cross, Legend of dragoon, Chaos Rings.

Very good exemple of what I want to recreate :

First yes I know they did that because they got no choice at the time, I just want to how to recreate it with Unity.

How to create a 2D collision system with 3D? :face_with_spiral_eyes:
<I learn about get a position inside a bitmap that return a pixel with a code color? Seems overkill…>

Setting layered background is very strange with a perspective cam because of the frustum, is there a better solution? :face_with_spiral_eyes:
<I use an oblique frustum to get no offset whit plane when I move the camera Unity - Manual: Using an oblique frustum>

Like we can see in the video linked, character seems to rotate when they goes down and at the end <06:17> we got the feeling the camera see the character from above. But it’s just an illusion setted by the layered background http://chronocompendium.com/images/wiki/e/ef/Terra_tower_stairway.png
How can I rotate my 3D character like that without causing trouble? :face_with_spiral_eyes:

Thanks in advance to everyone please excuse my english.

:face_with_spiral_eyes: Did anyone know the answers?