Hello, I’m trying to make a fps controller using Unity’s character controller. My character can jump 1 unit high, but when jumping against a 1unit block, the vertical movement stops.
If I change the slope limit to 90, the jittering is fixed, but if the character jumps against a wall that is 1.5 units high, the character can get on top, also, i would want to have a smaller slope limit.
I’ve messed around with the settings but I can’t seem to fix it.
Is there a way to either avoid the jittering when using a smaller slope limit or a way to manually set a slope limit through code while setting the character controller slope limit to 90?
Thanks for your help