* Update * : the system is a full asset and work with two methods. Below there is links for the asset (free, open-source) and video tutorials.
I’m working on a simple 3D character customization, that allows to chance clothes and add-ons of the char.
I’ll release it as a tutorial, not as an asset.
The system basically works in two ways:
For clothes, that need to be deformed by the bones, it changes the mesh of the Skinned Mesh Renderer;
For add-ons and other parts that doesn’t need to be deformed, but only to follow the movement of the bones, like Hair, Belts, it append the object to the bone.
Below as image of the char with some of the clothes. I hope I can finish it soon
The char I’m using here is an old chibi I’ve made with Blender, then I made the modifications to allow the system to work.
I’m working in a new version of the clothing system.
This one work with the implementation above and with a new way to change body parts, clothes and skins. Also has a database to control all the body models, clothes, props, skins.
I have some small videos of the system working in my twitter: x.com