3D character polygon count

Hi all,

I am trying to build a MMORPG game, so I want to find out whats the optimize polygon count for a human character (the quality should be something of Lineage 2 or Team Fortress 2).

The human character will have facial expressions by the way.

Thanks.

Hard to say, depends on which hardware you are aiming at or how many of these characters are on screen to the same time.

TF2 could run fine with characters with 10k+ polygons and a few materials each, because it has high hardware requirements and is not massive.

But if you think about 20 people on you screen with 10.000 polies and 5 materials (=drawcalls) each, then you can calculate that it could go bad :wink:

You have to keep in mind:

  • avoid drawcalls/too many materials on screen (stay < 300 for a mmo)
  • avoid huge polycounts on screen (try to stay < 300.000)

You can get this values by switching on the Stats while playing.

Cheers
Ethan

Thanks Ethan for the valuable information.

is this Unity Pro only?

Nope, its on both indie and pro. Under the game tab, to the top right of the window are options. Stats is one of them. It will display all kinds of extremely useful information!