3D Characters

Hello,
I was wondering where I could go to get a free 3D character to test out the bones of what my scripts are actually doing? I’ve been to the Asset Store, and it seems like almost all the free characters’ bones were not created through a T structure (meaning that bones such as the neck and the head do not have the blue arrow pointing directly forward from their axises in the editor when they are selected). It is very important because when I use head.transform.LookAt(Vector3), I don’t want to have to add any rotations afterwards to adjust where it is looking.

I heard there is a construction worker character that comes with Unity, but where can I get it? Is there also a way to have or download a simple pre-made ragdoll (made up of basic cylinders, spheres and cubes).

most people don t model characters in t pose as its hard to see the proportions correctly when modelling. u can use a humanoid character rig and “enforce” t pose. the constructionworker was part of the old standard assets.
when using a humanoid rig u can use “animator setlookat position” to make the head look at a certain vector3 or target.
ragdolls are really not that hard to set up yourself, just have a look at the documentation
hope this helps

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It looks like the ragdoll should be more under Component->Physics, and not under Gameobject->3DObject. I really think the next version of Unity should have a built-in T posed skeleton under Gameobject->3DObject where I can turn on and off the renders for each bone and add my own customized objects as children of those bones, or maybe select weather or not I would want the bones rendered when the skeleton gets created, and at the same time with no physics, joints or colliders attached. The ragdoll seems to be something that uses physics ,so I think it should be under Conponent->Physics, and that a default Unity3D skeleton should be under Gameobject->3DObject. What do you think of this idea?