Is it easy to scale up the clouds size? I ask this because my terrain is very, very big and I need the clouds to get really big to cover more terrain without using too many of them.
It is very easy yes… The clouds in that demo are actually the ones I had been using for Iphone optimization. So the only problem with those is the billboarding problem in the UnityAnswers link. Other then that I might even go to say the iphone clouds with less particles, look better
Well, the planet is large… very large, in fact… it’s about 600km in radius…
But that’s a second thing I was meaning to ask… it’s inconceivable to think of covering the entire planet surface with 3D clouds… What I’m thinking of doing is pooling a number of pre-instantiated cloud objects, and shuffling them about to always follow the player position.
Then, at higher distances, swap out the 3D clouds by a texture.
Hmmmmm, that might work… I had been working on a script that basically moved the clouds in such a way to make it look like the cloud scape when on forever.
You might be able to do something like that… I am not sure…