3D cloud system Coming soon!

Hello all!

Just wanted to say a few things…

  1. 3D cloud system is coming within a few weeks!
  2. I think it will be around 50$… Sound good?

Features:

  1. Real time angle/color lighting changes…
  2. over 5 different textures for different types of clouds…
  3. Wind movement(coming soon)

Alright, I am looking for a good coder… I can trade a few FX and the 3D Cloud system in its latest version with updates for some work done…

I basically need the code organized. It is pretty messy. To messy for the asset store :wink:

There are about 3 maybe more scripts that will need to be organized.

I am not that good a coder so I probably could not do it my self…

Also if possible, can the code be reformatted for Iphone?

PM me if you are interested!

Cheers!

EDIT:

Development thread is in my signature…

Edit(again):

Anyone have a catchy name for this? Like… I am not sure… Any ideas?

Video added:

how about ‘Nimbus’ ? :slight_smile:

Already taken >.<

That looks like a nice cloud system. I’ll keep my eye out.

Hmm … Stratosphere? Strato(s)? Cirrus?

Please paste a picture,I can’t visit YOUTUBE,Thank you!

Is it easy to scale up the clouds size? I ask this because my terrain is very, very big and I need the clouds to get really big to cover more terrain without using too many of them.

It is very easy yes… The clouds in that demo are actually the ones I had been using for Iphone optimization. So the only problem with those is the billboarding problem in the UnityAnswers link. Other then that I might even go to say the iphone clouds with less particles, look better :open_mouth:

Cheers!

Oh, I forgot here is the image:

How does it handle placement of clouds? Would it be possible, for instance, to create a layer of 3D clouds around a spherical planet?

Cheers

Well, it really depends on how big the planet is… Right now you can generate clouds in a sphere. But, it could definitely be done…

Like I said, it all depends on the size of the planet.

Cheers!

Well, the planet is large… very large, in fact… it’s about 600km in radius… :roll_eyes:

But that’s a second thing I was meaning to ask… it’s inconceivable to think of covering the entire planet surface with 3D clouds… What I’m thinking of doing is pooling a number of pre-instantiated cloud objects, and shuffling them about to always follow the player position.

Then, at higher distances, swap out the 3D clouds by a texture.

Cheers

Hmmmmm, that might work… I had been working on a script that basically moved the clouds in such a way to make it look like the cloud scape when on forever.

You might be able to do something like that… I am not sure…

Cheers!

An IOS Version would be awesome!