Hi, everybody.
Here is the asset I’ve been working on recently:
(There is small lag in the video because of the recording soft due to my slow hdd) WEB DEMO
Particle system based clouds. Only a few drawcalls is used to create the whole system.
Perfomance is good for web player and standalone on mobile devices it’s around 15-30 fps.
Very simple implementation (You just need to drag&drop the prefab into the scene, that’s it)
P.S. I added 3d in the name, cause it’s not just a skybox, or skydom, you can actually fly through the clouds.
(There is small lag in the video because of the recording soft due to my slow hdd) WEB DEMO
I uploaded the asset 3 days ago, so soon it will be available.
Seems reasonable I’ll look to get it some time to implement into my 3d paraglider simulator. Other packages seems old/expensive/too complex so yours could perfect! I would like to ask if you can make different clouds type, eg cumulus nimbus ? Or are your clouds of one type/procedural?
So, today I started working on a day-night cycle for 3d Cloud System. Web Demo
You can use “Clouds Speed/Day Length” slider to accelerate time.
Any comments or suggestions are appreciated.