3D Cloud System

hello guys,

as some of you know I have been working on a 3d cloud system… I have posted images on a few other threads… but here is the official thread :smile:

I think my cloud system is good enough now to showoff!. :roll_eyes:

I’m starting to think that it was a bad idea, considering all the clouds systems that have been popping up around here.

These images are made completely in unity basic.e c

All the clouds have 60 particles. And unless there are more then 50 clouds then it causes no visible slowdown…

I am running on a macbook from 2009.

Looks great! I really like the night shot with the moon in the bg … looks very moody!

Would love to see a webplayer, though (hint hint!) :slight_smile:

Nicely done and how the sun / moon light effects the clouds is absolutely stellar! :wink:

Thanks!!! I am having some problems with the webplayer though :confused:

It works fine in the editor but and then I build, the lighting on the clouds stops working sigh I will post it asap when it works!

Might just be your computer/Graphics card? Try it on someone else’s to see if it works.

I dont think so… It does not use a complex shader or anything… It works fine in the editor. It could be a bug I guess.

Ok got the webplayer working… Most of the visible lag is only in the webplayer… enjoy!

https://dl.dropbox.com/u/14173530/Clouds/3dCloudsWebPLayer.html

Awww man this thread really died :frowning:

Looks amazing!

I agree.

dave

I agree too :slight_smile:

3dDude what method did you use to create the moon and it’s glow, very impressive, I would like to achieve something similar.

P.S. your clouds are really shaping up NICE!

Thanks!

For the moon I opened the image file in Gimp( I got the moon image from google images ). Then I used a circle select to remove the background. Then I added a black layer behind the moon layer. Then created a new transparent layer behind the moon layer but in front of the black layer. Then I created a circle gradient. Then I modified the contrast and a few other settings to make it look more “glowy”

Fairly simple. Then in unity I just created a plane( because the scene was static I could just use a plane ) and put that image on it with the particles alphaBlended shader.

I will post the final image if you want.

That would be super helpful! I would love to replicate it :smile: Thanks!

When you do send it to the Asset Store, don’t make it too expensive! Let us poor, new indie devs get in on some of this awesome cloud-love!

Ok will do. I am rather busy tonight so I will post it sometime tomorrow.

No worries I wont make it to expensive :wink:

What do you mean by “not to expensive” like 20-30$ 40-50$ 50-80# ???

Are the clouds automatically colored based on the lighting? Or do we have to do this manually?

I am not really sure what you mean… Like for sunset they are automatically colored to be more orange? I still have a big todo list so I will add that to it :wink:

Yeah, kind of. I mean, if I use a day night cycle (or does it have a built in one?) will the clouds automatically be colored (or would be possible to have them be) correctly like the rest of the landscape (dark at night, orange at sunset, etc.) based on the color of the light which I use for my sun? Or will I have to create a script to change the cloud colors at certain times of day? (using the day night cycle from this topic: http://forum.unity3d.com/threads/70585-Skydome-for-unity3D-3.x )

No rush 3dDude, your helping me out so take your time :smile: