For the moon I opened the image file in Gimp( I got the moon image from google images ). Then I used a circle select to remove the background. Then I added a black layer behind the moon layer. Then created a new transparent layer behind the moon layer but in front of the black layer. Then I created a circle gradient. Then I modified the contrast and a few other settings to make it look more “glowy”
Fairly simple. Then in unity I just created a plane( because the scene was static I could just use a plane ) and put that image on it with the particles alphaBlended shader.
I am not really sure what you mean… Like for sunset they are automatically colored to be more orange? I still have a big todo list so I will add that to it
Yeah, kind of. I mean, if I use a day night cycle (or does it have a built in one?) will the clouds automatically be colored (or would be possible to have them be) correctly like the rest of the landscape (dark at night, orange at sunset, etc.) based on the color of the light which I use for my sun? Or will I have to create a script to change the cloud colors at certain times of day? (using the day night cycle from this topic: http://forum.unity3d.com/threads/70585-Skydome-for-unity3D-3.x )