Hi,
I have a set of 3D cubes placed evenly next to each other with different coloured faces, but I need to detect which face is currently showing towards the user. I have managed to use the “Forward” + “Up” calculations to detect when the cubes are all facing in the extact orientation, however I very urgently need a way to do the same thing with only the the face colour showing the user being the same! I.E. All cube faces have a different colour, as we all know the cube can show the same colour to the user but be of different orientations… This is what I need to do, but currently my game code only allows the “exact” cube orientation to react. I need to find a way to detect for example, when all cubes show the colour “Red” to the user - regardless of the orientation of the cubes. Could anyone please suggest anything or maybe something I have missed with using the “Forward” + “Up” detection method ??? Any help would be greatly appraciated.
Regards,
Jimmy.