Hi dears,
I’m looking to save 3D models into a data base and load them when in need.
I never did that but we can do it as I know.
Does any body did it before using mysql or any other database?
Any solutions?
Thank you for any suggestions.
Hi dears,
I’m looking to save 3D models into a data base and load them when in need.
I never did that but we can do it as I know.
Does any body did it before using mysql or any other database?
Any solutions?
Thank you for any suggestions.
Getting models with UVs and normals into Unity at runtime is pretty tricky.
Any particular reason it has to be a database, and not say, an asset bundle?
database because maybe it gonna be a web project. Other way you mean just put them in folder then show whatever I want?
I’m interested to know how I could manage database of 3D object, hope it’s possible…
Could you explain how you will be using the database for a web based project? Are you going to be taking external files from other players and loading them into the game? Or are you just trying to think of something that might be easier for you guys to manage? Loading 3D assets from a database, would probably hamper not only database size, but also complexity, as GroZZleR out, loading UV’s and normals from a database doesnt sound all that easy, seeing how most of that stuff is stored in the 3D model’s file itself. Unless you could find some sort of import settings…
Anyways, If you are looking for a way to store 3D Models, I would use something like an asset bundle, or something similar.
I have not looked into this as much as I have done the typing here, but I believe Unity prefabs has their own file extension? You could use YAML to serialize them into a database I suppose.
What is asset bundle? Is it unity file where to put 3D models like resources file or am I wrong? Thank you.