Hi there, I’m currently designing a 3D runner for anroid which I guess is a cross between subway surfer and top down shooter.
I’m looking for some feedback with regards to the shooting mechanics and orientation of the game. The game already implements simple swipe controls for player movement, which is based on 3 lanes. Enemies, obstacles, and power-ups spawn randomly on infinitely spawning tiles. The game will consist of lots of different weapons for the player to collect and upgrade.
Currently I have my player shooting constantly and the game is in portrait. This works well but it feels slightly too much like a top down shooter (of which there are millions on the app store). Do you think it would be more enjoyable to have the game play in landscape and/or give control of the shooting to the player? Or would this give the user too much to think about? If I did give shooting control to the player I think having the game in portrait may be difficult as they would need room to swipe to move, but also a shooting button of some sorts.
I was also thinking of implementing finite ammunition that the player has to manage in order to survive, rather than being an infinite supply like most top down shooters out there. This wouldn’t really work too well unless the player controls the shooting themselves.
I’d be interested to see what people think on this. Thanks for reading.