Is there a way get contact points for a rigidbody in the 3D engine? In 2D there is Rigidbody2D.GetContacts() but there doesn’t seem to be any equivalent in 3D.
Is there a way get contact points for a rigidbody in the 3D engine? In 2D there is Rigidbody2D.GetContacts() but there doesn’t seem to be any equivalent in 3D.