I have written a C# scripting tutorial about creating a 3D fractal. You do so by recursively adding game objects to a hierarchy. You can see it grow up to its maximum depth. And there’s lots of randomness to make it interesting.
Subjects include recursion, coroutines, and randomization.
This tutorial has been supported via Patreon, which I’m very happy about!
Constructing a Fractal, using recursive logic, coroutines, and randomness
Use recursion, a coroutine, and randomization to grow your own 3D fractal.