3d Game Drain Battery

3d Game Drain Battery my batches are 8 and saved batches are 6 and i am not using directional light. UI texture shaders are being used. i think only two updates are running which are actually rotate object. Help me.

It doesn’t really matter how small your scene is if Unity is churning out hundreds or thousands of fps. Limit your game’s frame rate to save energy.

Also consider lowering the pixel density. The default pixel density is mostly overkill for real-time rendering and a lot of cycles can be saved this way.

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