3D Game Kit Official Thread

The Content Team at Unity have been working on something we like to call a ‘Game Kit’. We’ve officially release our 3D Game Kit.

You can find it here!

Use this thread to ask questions and get help on using the 3D Game Kit.

You can find the 2D Game Kit here

What is a Gamekit?

A project designed in such a way so that gameplay, art and puzzles can be created without using code in Unity. This project is perfect to get more familiar with Unity whether you’re an artist, designer or even just starting your game development journey.

Within the Kit you will find a collection of gameplay elements, tools and systems that can be hooked up without code. We’ve also created a small game example using this system.

What is it for?

We’re trying to provide Unity beginners, artists and designers a little more agency in the Editor without needing to code, while hopefully allowing you to get more familiar with how Unity works.

Where can I start?
Here!

Download the project off the Asset Store and open up the Getting Started guide or view it on our Learn site. Follow the steps to give you an idea of how things are put together, you can also play the game and start digging around who it’s made to get some ideas. There is more in depth documentation in the Reference Guide in the project and on our Learn site.

So get creating and we hope you enjoy this Kit!

Show us what you’ve made with it!

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Always a pleasant surprise to trip over a new post from Unity while fooling around on the internet.

Also people with misplaced priorities will stop dogging me about updating now, so that’s good.

EDIT: I think we should talk about game asset flips for the next two pages because they’re a real problem for real developers and totally why nobody is buying my pong clone which is itself just a mishmash of tutorials I found on YouTube.

Cool asset. I think I can hear asset flippers having a party right now…

thank you for this, will try this out

When making a new scene using the 3d Game Kit tutorial (The Explorer: 3D Game Kit - Unity Learn), is there a way to use the Lightweight Render Pipeline presets?

Tried importing with 30 GB of free space, still getting errors.
Is it possible to put this project on a public git repository?

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Having some way of downloading this huge package outside of the Editor would be handy. Torrent?

Cheers.

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Got a notification the project has just been updated, is there a change log somewhere?

Is there gona be any documentaion or tutorial on how the staff swing effects were setup

This project is made to be used in Legacy at the moment, there is a way to get it working with Lightweight but we have not documented it. The next projects we release will be in a Render Pipeline though so it will be covered soon.

We’ll look into getting something up in a public repo.

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Version 1.1 May 10 Changelog.

Nice. I will learn.

Thanks for this awesome example pack!
I saw that ellen and her animations are not humanoid. Although we can retarget them, it prevents us from easily switching the character model like in the third person character from the standart assets, right?

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It is not possible to import it (

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I tried you can just convert to humanoid and change char model

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Could you download the package to google disk?

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Having it in a torrent would be awesome (my internet is slow, haha…).

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When starting a new scene with the kit tools → create new scene. Whats the best way to add to the terrain?

The tutorial goes over adding objects on top of the terrain and the Vegetation/Rock painters but not sure what the best method to expand the terrain would be?

Seems like some use of pro-builder would be the way to go, just not sure if the best way is just add more untextured quads with pro builder and go add textures to them one by one or if there’s some faster way, thanks!

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Good asset!
but… I want that import setting of Ellen model is set Humanoid by default.

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@ , kindly put this project to git hub.its impossible to download via unity editor.thnx

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