but i’m spammed with Invalid AABB in 2018.2 beta, and reaching a point when the game finally crawled to halt due error spamming,
enemy are randomly not visible in 2018.2, i guess the found invisibility cheat since they can attack me and i can’t see them
stutter when ellen receive a damage in 2018.2
and some random stutter in 2018.2
yeah i know those are happened in unity beta release, just want to let you know about it
How does this AI work. There is not much documentaion about it nor are there any comments in code. How does enemy check if you are near them. I kow there is a targetscanner script but i cant see from where it is called
After converting ellen and her animations to humanoid the whole movement feels jerky and broken.
The forward anim has a wrong y rotation. Multiple anims (respawn, roll, landin,…) have a y position offset and the overall smoothness is gone.
Dont get me wrong - i really appreciate this content - but it seems like the basic idea behind this pack is to be a good starting point for beginners. I guess all of this could be easily fixed in the import settings of the animation (im going to try this now)
I can see the ground when in play mode or game view but not in the scene window. Any idea on how to fix? I’ve just basically imported this into a blank project in 2018.1
If I understand it correctly it’s okay to use the code and editor extensions in commercial videogame projects but not models, animations, audio or textures? If so then that’s quite fair.
That is correct, we made this choice as we wanted to have squash and stretch in her animation to keep the cartoon vibes. Although funnily enough now this is slightly more doable with humanoid now (or coming soon I can’t remember). We completed Ellen and her animation a long time ago.
Using Pro Builder would be the best option, a guide will be coming soon on how to set this all up and use PolyBrush too.
We haven’t tested this project in 18.2 yet, you’re a pioneer! We’ll log those issues you’ve found in that version. When the beta gets a little more mature we’ll start the update process but for now it works for 18.1.
Yup, this was a feature that was cut unfortunately, since we had a lot of extra animations done for it we still wanted to include them, someone might find use for them somewhere to learn, I hope
These look like you’re missing the Packages of TextMesh Pro, Cinemachine etc. Did you download the latest version of the project in 18.1? Can you try closing the project and opening it again. If not can you post what is contained in the ‘Packages’ folder in the root of your project.
We’re working on having the release version of the Kit available through GitHub for those of your who can’t download it through the Asset Store. Sorry for those issues, we’re not sure what’s up but we’re investigating.
@ Oh btw, just curious. Since you guys decide to use GPU instancing for the foliages, is it more performance for GPU and CPU? i would like to use the same technique for grasses. I hope you can give me some info about that or ping some one who expert about it to chime in.
Performance issue…
On a five month old Macbook Pro it takes four minutes to get through the loading screen, and then I get about one fps for play. Doesn’t seem right. This is an MBP 2.8GHz i7, 16GB, and a Radeon Pro 555.
I manually download some packages and clear some erros, but i still having 4 errors (sorry for my english)
I downloaded the program (unity) yesterday, and the kit obviously by asset store (twice) I have just 1 file in “packages” folder:
“manifest.json” its size is 1kb
Hey, a pleasure to explore and learn with this kit game!
I’m having some issues about importing my own character; Tried to impliment as I’m used to (invector base locomotion base) and modifying Ellen with my own skin/parameters.
The best result that I’ve reached was a fixed pose walking and jumping with the sound, but the animations didn’t work.
I would be very interested about any kind of tips or recommendations!
Now I know this is probably going to seem very much in the mould of “make my game for me”, but are there any plans to expand the gameplay elements to allow Ellen to push/pull objects, climb walls/pull up onto top of objects/ledges, interacting with levers/wall switches, etc.?
Or at least some hints as to how we could implement these sorts of actions and how to integrate new animations into Ellen’s controller?