3D game made out of 2D art

Hi all!

I recently had an idea about a game I could make, and since I’m not the best at 3D modeling I thought I would make a 2D game. But then I came across an idea: creating a 3D game, made out of 2D art.

The game would use 3D characters rendered with a toon shader to make them look like drawings, and they would move in a world completely made out of sprites/2D art. The floor would be flat (horizontal) like a normal ground, but objects would be images put vertically with colliders put behind them for collision.

This would make the design process a lot faster and easier for me to created a good looking game.

My questions are: Does anyone know any tutorial on this style? I have an issue with the camera for example: I’d like it to be slightly up (looking at the player), but even orthographic has some kind of perspective which makes the floor look stretched… Is there any way of creating a camera that has 0 perspective? So the horizontal floor would look just flat next to the vertical objects/environment?

Thank you already for your replies!

I think I figured what I did wrong… I’m working on a isometric grid, which is already rotated and this might create a visual effect of streched. I’ll try making a regular grid and see what the result will be