Can anyone tell me how the 3d gamekit does the sound for foot steps?
It seems to get a float value from the animator however I can’t find anywhere in any script that sets that value. I’m trying to use my own animations with the 3d gamekit as a base but nothing I do make the sound get played but it does play n theirs. Even when I make animation curves like their animation use nothing happens. What am I doing wrong? It seems to be running in magic
Ah yes, always fun to try and track down what is happening! That’s when I learn the most new stuff about Unity.
Some things to look at: are there perhaps animation events set to fire those sounds? That would be common: putting the event right where the foot impacts the ground.
I thought that would working hoped so since I have animations with exactly that however that isn’t the case. I also am having a bug where all animations event in a blend tree get called even if the clip isn’t being played at all making so I can use animation events