I’m trying out the new UI system (unity 4.6 beta 17) and so far it’s great!
I’m trying to create a HUD, that scales to different screen sizes, which is very easy in the new system. However I want to place a 3D-model (rotating weapon) as part of the HUD, anchored to the upperright corner using the rect transform-anchoring.
Unity seems to get unstable, when I mix the rect transform and 3D-renderer… Maybe because beta, maybe because I’m doing it wrong.
Anyways, is it possible to do what I want to achieve in some way? Any hints are very welcome