3D Gaussian Splatting Render on VisionOS

We have encountered some issues when using Unity to develop Vision Pro 3D Gaussian Splatting ( a new object render techonical).

We used a regular custom Shader to render 3DGS ply file and the result is OK in Unity Editor. Packaging to other platforms, including PC, Android, iOS and some other VR platform, all no problem. but the render result on the Apple Vison Pro emulator was not what expected (possibly due to abnormal Alpha blending?), and render nothing on real Vision Pro device.
May I ask what the possible reason is?

It’s ok inside unity editor
2022.3.23f1, Mac, silicon
platform: visionOS
App Mode: VR - Fully immersive Space

Apple Vision Pro simulator:

Is your g-splat vr shader project available on GitHub for testing?

no, it’s a private project at the moment

Great work, I would be happy to test this on the device not just the simulator

3dgs render on visionOS,can it be work now?