3D Generalist & Unity Developer for Hire – 10+ Years of Professional Experience

Hello Game Developers, Studios, and Indie Teams!

Looking to take your Unity project to the next level? I’m a seasoned 3D Generalist with over a decade of industry experience. Throughout my career, I’ve crafted visually striking, optimized, and fully realized game worlds—ranging from high-quality characters and props to immersive environments and entire indie prototypes. With 2+ years of programming experience, I can also assist with gameplay logic, asset integration, and producing complete indie titles.

Services I Offer:

High-Quality 3D Assets: Character modeling, props, environments, all optimized for real-time rendering in Unity.

Rigging & Animation: Smooth, believable character rigs and animations—ideal for player characters, enemies, NPCs, and cinematic sequences.

Full Environment Creation: From lush, natural landscapes to intricate interiors and stylized fantasy realms, I create immersive levels that enhance gameplay.

Full Indie Game Production: Art and programming combined to prototype core gameplay, integrate assets, and deliver a fully playable experience.

Gameplay Mechanics & Scripting: Light programming tasks in C#, including player movement, UI integration, and interactive elements to bring your world to life.

Optimized Performance: Efficient workflows for polygons, textures, and lighting to keep frame rates high and load times low.

Skills & Tools Used:

3D Software: Maya, Blender, ZBrush

Game Engine & Programming: Unity, C#

Art Styles: Able to work in both realistic and stylized aesthetics.

Why Choose Me:

10+ Years Experience: Industry knowledge to deliver polished, professional results.

Multi-Disciplinary Skillset: Serving as both an experienced artist and capable programmer for streamlined development.

Adaptable & Communicative: Clear communication, timely updates, and a willingness to adapt to your project’s evolving needs.

Reliable: Meeting deadlines, incorporating feedback, and ensuring top-quality deliverables are always my priorities.

Work Terms:

Paid Work Only OR Revenue Share: For revenue share, I will consider projects from reputable developers who have successfully released at least two commercial games.

Remote/At-Home: Fully equipped to work remotely for flexible collaboration.

Short-Term or Long-Term: Open to a variety of project lengths, from quick asset creation to ongoing development support.

Ready to Get Started?
If you’re aiming for top-tier visuals, solid gameplay integration, and a smooth production pipeline, I’m here to help. Let’s discuss your vision, timeline, and budget. I can provide a project plan, cost estimates, and relevant portfolio samples to ensure we hit the ground running.

Contact Information:

Nestorthedev@gmail.com
Skype: nestor_c818
Gallery

Portfolio:

Created the Illgamesh and background environment for DJ Skrillex. Employer was Image8Ninteen.

Created all 3d assets, animations, visuals for POOR MOUSE Game. Was featured on Jim Sterlings GreenLight- Good Stuff.

Florian Himsl, Co-Creator of Binding of Issac, Debuts our Project. Mentions me as the 3d Generalist for the Game.

POOR MOUSE- All 3d assets, animations, visuals made by me.

FEAST- All 3d assets, animations, visuals made by me.

I can show full prototypes I have created. Message me privately if you want to see those.

That being said, I am looking forward to hearing from you and let’s craft something extraordinary together!

Bump for visibility.

Still looking for some potential opportunities.