I am wanting to make a terrain generator similar to the images below. I have tiles defined as Water, Grass, etc. I know that I would need a function for Perlin Noise to create the ‘height map’. Use the height to determine the tile to use. However, I am not sure how to go about it. I want to link all the hex tiles and actually fluctuate height (like image 1).
If you have ever played Warhammer 40k (table top), I am wanting to create valleys and mountains where units can walk and provide cover. I know this will take some time and I have read a few other posts that sort of discuss this type of thing, but nothing encompassing. I know there is a Hex Generator plugin. I can’t seem to view the forum thread for it (banned ip?). Can anyone elaborate on the plugin and know if it will do what I need it to? If not, how can I logically achieve this? Sorry terrain isn’t my strong suit.
If anyone has any suggestions, hints, workflow, dos’-don’ts, etc. I appreciate it. Thanks for the time, community!
NOT like this.