Hi folks,
We are developing application for Holo Lens using unity and exporting as D3D build to Visual studio. Is there any approach or steps/process to override the 2D window tile and bring the launcher in 3D Hologram as below screen shot. Usually, while building the app in unity and deployed in Holo Lens, app starts and launch as 2D widow tile. After placing the window, application starts.
Eg: below screen shot is taken in Fragments game. Bloom - Air Tap Fragments Icon - below hologram will be visible, once we place on any surface game starts.