Hi, I want to share our latest horror game Dead Escape, built using the unity3D engine of course.
The game is a hybrid of third-person and point-click adventure, complete with sophisticated inventory system!
Looks a lot like Silent Hill… not a bad thing. Grats on getting it out!
Or he doesn’t have a Android license, or lives in a Country from where he can’t sell stuff on the official Android market… there are many reasons for not releasing it for Android… just like there are with other platforms.
Yeah,…if this was android, I’d of bought it by now, just say’in
oh wait.my wife has an I-phone,…hmmmm may have to steal hers.
the controls look fun,…I like the big foreground 3rd person look,…reminds me of Shenmue, and the inventory system looks cool.
I saw some videos but I didnt see any of the combat. The screen shots sort of indicate a form of Guitar Hero style fighting, which I am curious to demo.
Kudo’s for mixing it up!
Looks brilliant. Can’t wait to get it, but December’s the month I upgrade to the iPhone. Sod’s law, innit? Apparently though it isn’t on the UK store atm. Any plans on that situation changing?
I think the developer went out of business because I can’t find it on App Store anywhere. Its quite a pity really because its such a good looking game and I have been meaning to buy it but didn’t get around to it. It seems there are a lot of games on App Store that never made much money for the developers to even cover their $100 developer fee that they simply didn’t renew their license and went out of App Store business.
Ah man,…such a shame. They should at least toss up a webPlayer( PC! ) for people to play. Maybe get a cult following! hehee…
I can’t imagine they simply ‘stopped’ working on it, or started a new game. No one can just ‘stop’!
Yes, according to the stats from AppAnnie, this game did not so well.
Really sad, because it looks like fun and really polished. Reminds me of Shenmue and Resident Evil.
On the other hand, I’m not that surprised. I mean, it’s the iOS Appstore…
Even with a good game, it is hard to have a success there. That store gets flooded with shovel-ware games every minute. Hard to make an impact. Best thing is to get a big publisher, who can flex the marketing muscles.