Project: 3D Action/Horror/Survival/ genre, HDRP, detailed graphics,
Target platforms: Mid to high end PC, possibly consoles
No woke, focus on Gameplay and graphics, attention to small details. A more realistic and immersive zombie game. A project that will be intended to make money. Revenue will be shared and you will be paid even before that IF we get funding like a kickstarer. If you like the idea and are passionate about this type of project - feel free to join.
Game:
A zombie survival game set in a city environment. The player will have to scavenge for ammo and items, while keeping low profile. Scavenging aimlessly will just get you dead, strategy and planning will be required to stay alive.
Some of the systems will include: Crafting and Talent tree, Inventory and other Unique systems.
Two modes: Story and Survival
The zombies - smarter, faster, stronger, more randomized and unpredictable.
Attention to small details - remember RDR2?
More details will be in the documentation. I intentionally do not disclose more information here.
Multiplayer: It’s likely to be confirmed at a later stage, possible 4+ co-op.
Planned development time: 12+ Months
In order to speed up the dev process, I will also consider purchasing assets.
You wouldn’t be required to spend any money, unless you wish to do so yourself to help the project further and get a higher revenue share.
Project progress:
*Perforce version control server with UNLIMITED storage and 5 seats
*Discord server
*Guide on how to set up Perforce for those who haven’t used it
*Clear guidelines on the revenue share
*I have set up some basic scripts
Team members and open positions
*Team leader, story writer and programmer: Me
*3D organic/character designer - open
*3D environment/prop designer - open
*3D Animator - Me, but Would consider a more experienced one, since I am not that good.
*2D Artist UI and icons - Jay
*I need 1 of the designers to function as a lead designer as well - which is, to have enough experience to be able to control and advice about the Design aspect, while being dedicated enough to stay possibly throughout the whole project development.
I would like to keep the team small and efficient as possible. Roles will be updated as required.
Requirements:
-Be over 18 years old
-Speak well English
-Agree to sign NDA and at a later stage document for the revenue share.
-You don’t have to be pro, but at least skilled enough to make what needs to be made
-Be nice to others and respect their efforts and work
-HDRP knowledge is a plus
-It’s not required, but it is a plus if you are from Europe or zone, about +2 GMT
About me:
-2 years experience with Unity and C#, programmer with networking and some 3D animating skills.
-10 years hobby coding and projects management unrelated to Unity or C#. I am a nice guy. Hope you will find this project interesting.
Pm me on Discord here: Lifee00#8181