Hello there!
I’m having issues with vert coloring. If I create a box in Max 9, use vertex paint to paint it and make one side a different color, export it as an fbx and import it into unity it looks fine. When I do the same in Max 2010 it does not export correctly. Vert colors blend along the faces.
Max9:
http://kafkaskoffee.com/junk/Screenshot-2011-09-17_11.28.39.png
If I do the same in Max 2010:
http://kafkaskoffee.com/junk/Screenshot-2011-09-17_11.31.20.png
and import it into unity:
The one on the left is max 9 the one on the right is max 2010
http://kafkaskoffee.com/junk/Screenshot-2011-09-17_11.31.40.png
Vertex Colors are being lost/blended. This is illustrated better by coloring something with more polys in it:
max 2010:
http://kafkaskoffee.com/junk/Screenshot-2011-09-17_11.40.18.png
Unity:
http://kafkaskoffee.com/junk/Screenshot-2011-09-17_11.40.30.png
After doing some testing of reimporting the FBXes back into max to look at them it seems that Max 9 is exploding every poly on export and that is why it’s showing up fine.
Max 2010 does not do this on export.
Is there a way to have vert coloring show up correctly without splitting all vertices or is this just the way it works in Unity?
I would image that you’d destroy your vert count doing it that way.
any help?
eric