3D Max 2011 Character Export!!! HELP!!!!

Hey guys, Is there a way to export a character from 3ds max without the controllers, or export the animation without controllers??? even when there invisible in max they still show when i load fbx in unity!
thanks!

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You can try doing export selected from 3dsMax to fbx.

I wish you guys would make a tutorial on how to export Characters from 3rd party software’s and set them up in unity

I just use the display tab in the control panel and check helpers, bones etc, and then use export selected. Or put extraneous things in a separate layer that I can hide quickly. Other than that, theres a setting in the exporter to not include bone dummy objects which prevents bone geometry being exported with your character.

Not sure if there is anything else to know? Only annoying thing I find is that the coordinates are wrong so I have to create a parent dummy object for my characters and transform the dummy when coding character control stuff. Otherwise the movement direction is all flipped.