I’m using 3D Studio Max 2014 and trying to export FBX files. The model is a simple, flat, concrete floor with one basic diffuse texture on it. UVW are correct in Max and it is collapsed to an Editable Mesh. I get no errors on export. When I import it into Unity however, it ends up looking like this. What the heck am I doing wrong?
Your texture is set to Wrap Mode: Clamp, it should be Repeat (the default).
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Awesome, thank you sir.
