3d max fbx to Unity Help! *Screen Shot*

Well i was modeling and i found my self with this problem, any one know what it could of cause it? what should i do?

Thanks for all concerns!



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I'm not very experienced with FBX, but that's most likely a UV problem like predicted in the very simple Unity's Guide to import from 3DS Max. Maybe give that a shot.


Ive had the same problem, but its easy to fix. If you select the object with the texture on it, in your inspector u see the material dropdown menu. Click on it once so u get the material propperty's there u can adjust the tiling.

I dont know if another way of FBX exporting will prevent scaling changes, else u can adjust the scale very easy in inspector (inside unity) good luck!